Archive

Archive for May, 2007

Bao-Nguyen Doan’s incomplete and informal GDD: Game Design Document

Mission Statement

Overview / / Set in what time / The Story – This game is all about having fun with space flight and Dogfights set in the future. There are many homeworlds known to Earth but many Choose to take it to the skies and to beyond into the deep, traversing time and Space. Build and customize your own spaceships and cruisers, help defend and Contribute to your (guild) space station, and use your time to explore not only all The homeworlds like Earth, but discover all there is to the community playable in Your guild or another guild’s space station. Have tournaments when you have Formed squadrons or play solo in a dog fights. Explore the different worlds That are Much like WoW, LOTR, FFXI, but unique in its very own way. Choose The server you wish to play in. All servers are set not at the same universal time But are 500 years apart from each other, with different advances decided by the Players in mind. Some Playable events much like today’s modern flight simulators Combined with Role playing while flying or role play while on the homeworld.

Genre – Real Time MMO. Role-playing, Sci-Fi, Fantasy

Content

Gameplay / Interface Style – 3D, First Person when taking command of flying space ships. 3rd person when controlling space cruisers and space stations; 3rd person with 1st person view available to players when on Earth. Mouse or joystick and keyboard is used to interact with the environment and UI. Combat is in real-time, traverse through quests, missions. Gain reputation, money, Equipment, parts, documents. Will simulate to a varying degree, the kind of education required for engineering and aerospace. Players go to school (academy).

Art Design: Graphical look and artistic requirements – The look and feel of x-wing / tie-fighter from Lucas Arts When flying in space (squadron dogfights) 3d look much like WoW or LOTR or FFXI When on Earth.

Database and Game Engine -

Client and Hosting platforms – Multiverse

Game Play from start to finish – New players: New players are unable to travel into space or orbit just yet as new players early on must build their job, gain experience, raise money and many other things to do, before they can build their own space ships or reside in a space station. However, players can get others with access to flight capability to transport them.

Existing players: have built their character up to the point where they Are acclaimed dogfighters or squadron leaders. Also have the chance of running Elections to see who, is captain, of a space station, a space ship. Compete in Tournaments. Other roles are student, engineer, doctor, pilot, etc.

Target Audience and why they choose to play your game:
Know your competition? Why will your game thrive in the market? Can the market sustain your game?

This game’s entry/competition is required in the market to combine the best elements of MMOs Set in a unique environment that plays much like other games combining them: Flight Simulators. WoW, LOTR, FFXI, Tie-Fighter, X-Wing. It will also serve not as replacement of courses in Today’s university, but a support and help building the realworld applications and knowledge Of the aerospace/engineering; arts; and sciences field. The technology is built upon theory some fictional and others non-fictional. There are many events unique to play, role-play, student, pilot, Captain, and among others. The market is intended for everyone and will appeal in general to Sci-Fi and Fantasy fans. Consider it the world of Star-Trek or Starwars as this market of fans already exist.

Features: PvP My game will implement a PvP system unlike any other where guild leaders get to decide who their guild mates can and cannot attack.

Tournament/ Ladder System: Players will be able to compete in Tournaments at any player built city for prizes and prestige. You will be able to go it alone or form groups to compete with.

My first MMO Game Simulation Idea…nothing out of the Ordinary

Designer Philosophy———– “Animators are purely working in the world of imagination struggling
For any form of realism.”

Problem: Derive a concept that builds upon research for a game idea based on contemporary space exploration of the universe. Will contain an everlasting access to the knowledge of the past and future through the present. Reinstate what can be learned by the human attempt towards space and sustained hospitality of a culture living in space. Will accommodate home-worlds on planets and that of existing within orbital space stations as well as those spread across light years away. Can a people communicate between vast amounts of distance? Is man destined to follow his capabilities of communication, most theoretically and is the need for communication between distances still practical? Scholastically, players will ask what are the requirements to achieve a culture throughout the Universe created by forces and a God. Did a God, plan the big bang? In this game, players will ask, affirm, console, and confirm the technologies or Industry only available through imagination and realism. The human touch is now open source for players and dreamers.

Hypothesis: Will players give meaning to gathered resources wherever found? Will players become virtual pioneers that can be applied to real life? Will this game foster a virtual simulation of a period known as the ‘Space Renaissance’? Will this simulation be as fictional just as much as its non-fictional properties? Will this virtual game game succeed? What can be included to be fun and to stand-out, compared to other simulations? What makes people interested and identifiable with your concept. What is the meaning of it all? Will it include true to life, space flight simulation as can be pioneered through this game rather than waiting another millennium to find out if space colonies and stations is practical?

Materials: The server will upload and introduce simulations of advanced technologies fundamental to player growth periodically, that is, disguised as quests/missions/Voting/elections (QMVE). In QMVE, players will gain real world knowledge applicable to their registered/ played character/avatar age (RPCA); applying the knowledge to quest simulation an thus cultivating the world and servers. Everything from eloquence of calculus to physics to chemistry to biology to communicating between Ethnicities in foreign languages will be exemplified and encouraged, that is taught and learned by players that pass down knowledge to advance all aspects of space simulation game. Even player created mini games will be imagined that or both educational and/or beyond. Even discuss your real-life school homework and projects is encouraged as is facilitated.

Multiverse? Check them out.

In my first blog post using wordpress, my theme ‘animation shouldn’t stop you from success’ would like to grace the pages, highlighting a website and online videogame engine named: www.multiverse.net. Check it out. Because many of you like animation just as much as I do, creating a video game is just as much practice with animated characters and worlds and background story. Multiverse coincides with ‘animation shouldn’t stop you from success’ because success is meant for everyone no matter how great or how small. Multiverse I guess lets it happen in the form of animating your characters and environment. And, I plan on utilizing them as a great place to start my own game projects and virtual worlds, someday. I just need a team of course. And my only contribution would be that I like drawing and art. But not that good in drawing. Truly I believe, my low level art skills should not stop me from success besides myself. To know that Multiverse is there to provide a service when I’ll need it is just as reasurring as the issue of social security benefits. When I feel like my ideas and skill are good enough to work on a project, I hope Multiverse will still be around, to make my dreams come true!