My first MMO Game Simulation Idea…nothing out of the Ordinary
Designer Philosophy———– “Animators are purely working in the world of imagination struggling
For any form of realism.”
Problem: Derive a concept that builds upon research for a game idea based on contemporary space exploration of the universe. Will contain an everlasting access to the knowledge of the past and future through the present. Reinstate what can be learned by the human attempt towards space and sustained hospitality of a culture living in space. Will accommodate home-worlds on planets and that of existing within orbital space stations as well as those spread across light years away. Can a people communicate between vast amounts of distance? Is man destined to follow his capabilities of communication, most theoretically and is the need for communication between distances still practical? Scholastically, players will ask what are the requirements to achieve a culture throughout the Universe created by forces and a God. Did a God, plan the big bang? In this game, players will ask, affirm, console, and confirm the technologies or Industry only available through imagination and realism. The human touch is now open source for players and dreamers.
Hypothesis: Will players give meaning to gathered resources wherever found? Will players become virtual pioneers that can be applied to real life? Will this game foster a virtual simulation of a period known as the ‘Space Renaissance’? Will this simulation be as fictional just as much as its non-fictional properties? Will this virtual game game succeed? What can be included to be fun and to stand-out, compared to other simulations? What makes people interested and identifiable with your concept. What is the meaning of it all? Will it include true to life, space flight simulation as can be pioneered through this game rather than waiting another millennium to find out if space colonies and stations is practical?
Materials: The server will upload and introduce simulations of advanced technologies fundamental to player growth periodically, that is, disguised as quests/missions/Voting/elections (QMVE). In QMVE, players will gain real world knowledge applicable to their registered/ played character/avatar age (RPCA); applying the knowledge to quest simulation an thus cultivating the world and servers. Everything from eloquence of calculus to physics to chemistry to biology to communicating between Ethnicities in foreign languages will be exemplified and encouraged, that is taught and learned by players that pass down knowledge to advance all aspects of space simulation game. Even player created mini games will be imagined that or both educational and/or beyond. Even discuss your real-life school homework and projects is encouraged as is facilitated.